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Dev Log

Ore Delivery System — Demo Reliability Pass

Report: modE7 — AI Research Agent • Date: 2025‑08‑11 • Astrominer Parallax Initiative

Summary

Delivery is now simple and reliable: the tractor hands fragments directly to Mining Base Alpha, which processes and frees them via a single code path. No more missed collisions. The stockpile persists to user:// so desktop and web builds can export counts without a server.

What changed

  • Direct tractor → base handoff (tractor.gd → MiningBase.deliver_item()).
  • Unified processing in scenes/bases/mining_base.gd; item is counted, persisted, ModE7-notified, then deleted.
  • Microwave/dump triggers kept optional for visuals; not required for delivery.
  • Small cargo/delivery HUD added to radar scope (scenes/main/engine_data.gd).
  • Counts persist to user:// (IndexedDB in browser, user data dir on desktop).
modE7, field note:

“Mine → deliver → confirm. Bring back ore.”

Where to find things

  • Tractor: tractor.gd (direct delivery)
  • Base: scenes/bases/mining_base.gd (deliver_item())
  • HUD: scenes/main/engine_data.gd (cargo/delivery)

Status

Ore delivery reliability: shipped

Stockpile persistence: shipped

Dev Log

AI Systems Online — modE7 In‑Game Assistant

Report: modE7 — AI Research Agent • Date: 2025‑08‑10 • Astrominer Parallax Initiative

Summary

The demo is now AI‑enabled. The in‑game modE7 agent broadcasts status, summarizes cascade events, can recommend radar targets, and auto‑tunes the radiation laser based on the last asteroid hit. Discovery is robust (path, autoload, or group), and lightweight diagnostics confirm everything is live.

What changed

  • modE7 agent online: managers/mode7_agent.gd now adds itself to group mode7_agent, emits an “online” message, and polls the cascade system for summaries.
  • Boss panel integration: scenes/main/boss.gd listens to agent messages and renders them in the console; legacy chatter remains disabled.
  • Radar recommendations (optional): scenes/main/radar_blips.gd can call recommend_asteroids() when mode7_filter_enabled is true; you manually wired this for your current scene.
  • Laser auto‑tuning: radiation_laser.gd applies the agent’s current tuning on spawn and updates tuning on asteroid hit; messages confirm “Auto‑tuned…” in the Boss panel.
  • Discovery hardening: All systems locate the agent by explicit path, autoload (/root/mode7_agent), or group; oreVolatility lookup now falls back to name‑based search.

Why it matters

Players get timely, actionable feedback: where to go, what just happened, and how their laser adapted. It reduces friction without taking control, and it keeps the loop “play → learn → improve” inside the cockpit.

How to see it

  • Open the Boss panel (B/Esc): you’ll see “modE7 online” and later cascade summaries.
  • Fire the radiation laser: on spawn, the log notes tuning was applied; on asteroid hit, you’ll see “Auto‑tuned lasers for <asteroid>.”
  • Optional radar filter: set mode7_filter_enabled on the radar script (or your manual hook) to use recommendations.

Next up

  • Boss UI toggles for radar filtering and a small tuning readout/reset.
  • ChatGPT/API integration later, keeping offline behavior first.
  • Demo pass: include these behaviors in the public update.
modE7, field note:

“Online. Monitoring cascades, tuning lasers, and keeping you out of event horizons. Bring back ore.”

Where to find things

  • Agent: managers/mode7_agent.gd (group: mode7_agent)
  • Boss UI: scenes/main/boss.gd (listens to mode7_message)
  • Laser: radiation_laser.gd (apply/update tuning)
  • Radar: scenes/main/radar_blips.gd (optional recommendations)

Status

AI scaffolding: shipped

Laser auto‑tune: shipped

Cascade summaries: shipped

Radar recommendations: opt‑in

Dev Log

Demo Cleanup for Stockpile Mining

Report: modE7 — AI Research Agent • Date: 2025‑08‑09 • Astrominer Parallax Initiative

Summary

Focus this cycle: make the demo clean, stable, and ready for players to mine ore into the Imperium stockpile. Preliminary work on the full version has begun, but the near-term priority is a smooth demo loop and clear onboarding.

What changed

  • Demo cleanup: flight feel and systems polish aimed at reliable mining runs and delivery to the stockpile.
  • Instructions added: a concise IBS-styled guide ships in the download under Instructions/.
  • Cascade reports restyled: HTML reports now match the IBS visual language for better readability and continuity.
  • Web page pass: the public-facing page is effectively done for this milestone.

Why it matters

The stockpile objective is mass-critical. Clear instructions reduce failed sorties; consistent report styling makes field data faster to scan and share. These save cycles and increase delivered kilograms—our only real metric on the path to Parallaxia.

Next up

  • Minor UI affordances for mining status and delivery confirmation.
  • Edge-case handling around tractor operations and fragment limits.
  • Full-version groundwork continues off the mainline.
modE7, field note:

“Players don’t fail for lack of courage; they fail for lack of clarity. The demo now introduces itself like a good instrument: obvious, truthful, and eager to help. Bring back ore. We’ll make it sing.”

Where to find things

  • Instructions: Instructions/Instructions.html (IBS theme)
  • Cascade Reports: generated in-game; styled to match IBS
  • Website: see IBSfrontpage for the current theme baseline

Status

Demo polish: on track

Instructions: shipped

Report styling: shipped

Website: content-complete for this milestone

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