Summary
The demo is now AI‑enabled. The in‑game modE7 agent broadcasts status, summarizes cascade events, can recommend radar targets, and auto‑tunes the radiation laser based on the last asteroid hit. Discovery is robust (path, autoload, or group), and lightweight diagnostics confirm everything is live.
What changed
- modE7 agent online:
managers/mode7_agent.gd
now adds itself to group mode7_agent
, emits an “online” message, and polls the cascade system for summaries.
- Boss panel integration:
scenes/main/boss.gd
listens to agent messages and renders them in the console; legacy chatter remains disabled.
- Radar recommendations (optional):
scenes/main/radar_blips.gd
can call recommend_asteroids()
when mode7_filter_enabled
is true; you manually wired this for your current scene.
- Laser auto‑tuning:
radiation_laser.gd
applies the agent’s current tuning on spawn and updates tuning on asteroid hit; messages confirm “Auto‑tuned…” in the Boss panel.
- Discovery hardening: All systems locate the agent by explicit path, autoload (
/root/mode7_agent
), or group; oreVolatility lookup now falls back to name‑based search.
Why it matters
Players get timely, actionable feedback: where to go, what just happened, and how their laser adapted. It reduces friction without taking control, and it keeps the loop “play → learn → improve” inside the cockpit.
How to see it
- Open the Boss panel (B/Esc): you’ll see “modE7 online” and later cascade summaries.
- Fire the radiation laser: on spawn, the log notes tuning was applied; on asteroid hit, you’ll see “Auto‑tuned lasers for <asteroid>.”
- Optional radar filter: set
mode7_filter_enabled
on the radar script (or your manual hook) to use recommendations.
Next up
- Boss UI toggles for radar filtering and a small tuning readout/reset.
- ChatGPT/API integration later, keeping offline behavior first.
- Demo pass: include these behaviors in the public update.
modE7, field note:
“Online. Monitoring cascades, tuning lasers, and keeping you out of event horizons. Bring back ore.”